Then, play detective in Shadinar while pairing with the Captain of the Royal guard to investigate a dark plot and a brutal murder that threatens both the Kingdom and the royal family! Travel outside the city walls to lush forests and the barren steppes to hunt wild beasts for sport and ingredients, then upgrade your gear and pick up side-quests in the bustling merchant port-town of Freehaven. But keep in mind that this vast, tropical island is no vacation getaway! The sunny, tranquil beaches can quickly turn deadly, as its shores are guarded by advanced machines and Elven magic. “Picking up immediately after the events of “Call of the Tenebrae”, the Hero and his companions are stunned when the mythical, long lost Elves suddenly resurface on a remote island! But surprise quickly turns to alarm as the Elves reemergence reveals a secret from the past with sinister echoes of the Tenebrae Order’s ancient malevolence! With the truce between races broken and evil harassing the land, the Shattered Embrace may spell doom for all of Antaloor!Įxplore the beautiful, never before seen Elven kingdom of Arveran and its four unique, expansive districts, including the royal Elven city of Shadinar, the largest settlement in Two Worlds history. On paper, it definitely sounds like a decent way to close out an almost 10-year-long adventure.
There are also new guilds players can join, new spells to cast, and the ability to travel to new, never before seen, dimensions. This new DLC is said to contain over ten hours of gameplay, one hundred new weapons, and fifteen new sets of armor. Hes ordered to not leave a single Orc standing. Emperor Gandohars top general and leader of the Myrmidae, Sordahon is sent to decimate the lead Orc camp and cut off all reinforcements. Since then, it has seen a few DLC releases and other improvements. An elite strike force led by legendary general Rogdor enter the castle and attempt to kill Emperor Gandohar, but are unsuccessful. Two Worlds II was originally released way back in 2010. “A host of strange allies, vicious villains, savage beasts and a brand new, sprawling tropical island setting await you in this upcoming DLC that wraps up the events of Two Worlds II: Call Of The Tenebrae with an explosive finish!” It will be available both as a standalone product or as DLC. Titled Shattered Embrace, this new chapter in the adventure will be out in Q3 of this year.
Try not to feel too much panic about the endless march of time when you see the Xbox 360 and PS3 logos on that website.Publisher TopWare Interactive and developer Reality Pump Studios have announced the long-awaited conclusion to the story of Two Worlds II. This looks exactly what one might expect a 2011 game given some new lighting effects would look like, however:Ĭompare and contrast to this one, from the original TWII:
No videos yet, which is a mite worrying for a game that's due out on May 25, but here are a couple more surely-not-post-processed screenshots to give some sense of how it's looking. A wide array of new weapon and armor enhancing crystals are scattered across the land, waiting for an intrepid explorer to discover them, granting your weapons new abilities and attributes.
Still, if a lick of paint and a new jumping on point make it more appealing to those who never knew this so-so roleplaying series before now, perhaps there's sense in it. Choose from a wide variety of axes, maces, daggers, swords and spears, in addition to ranged weapons like magical strikes, bows and crossbows. This is a bold move for a six-year-old game that, to be blunt, I don't remember many people getting particularly excited about the time. Like, y'know, Ian Blokey, Jennfier Wotsift and Gr'nargh Thingumy. Two Worlds II! The 2011 sequel I can't remember anything about, other than that it sadly dialled down the accidental comedy but also included angry monkeys who threw their own excrement at the player!Īnd now, Two Words II: Call of the Tenebrae, 2017 DLC/standalone expansion whose very existence confuses and confounds me!Ĭall of the Tenebrae, in as much of a nutshell as I can squeeze it into, is a ten-hour new campaign, which promises "amazing graphical improvement with the new engine upgrade", along with various new weapons, armour and beasties, as well as a few reunions with original Two Worlds II characters. Two Worlds! The half terrible, half wonderful 2007 RPG in which you upgraded your sword by strapping lots of other swords to it (which always seemed oddly logical to me)!