In AW4, the power score is determined by total damage divided by number of attacks, with KOs adding a bonus. Three things determine your score: speed, power, and technique. Going for high scores is definitely different from speedrunning. Tanks beat soldiers, bombers beat land units, etc. Unlike FE, there's barely any menuing, equipment, or skills, and it's visually obvious and intuitive which units are good against which. To a viewer who has never experienced AW or FE, this is an easy game to follow. I feel that AW Days of Ruin (calling it AW4 because it has THREE sub-names depending on locale) is the best game out of the franchise to speedrun. Advance Wars and Fire Emblem are produced by the same developer (Intelligent Systems), and AW fans have felt a bit slighted at times because FE gets all the attention. My ultimate goal is to have this game featured seriously at a GDQ, thus a single-segment run. Thread title: I was watching Fire Emblem: Radiant Dawn speed run and I noticed that you can save halfway through the mission. Unfortunately some missions you have a ally team and you can't control them, so luck from the CPU can either be both an advantage or even an disadvantage depending on the situation. The indirect units usually take longer but are easier to level up with because the indirect range, (finishing off road blockers that you can use the remaining direct units to deal damage on the other CPU units). The AI usually send in weak Bazookas to try and deal 1 Hp onto stronger units. Have a single unit to destroy 3 other units to raise to the max level.ĭirect units are more likely to level up faster because: When units destroys other units they level up. This time around you got to deal at least 60HP in the CO Zone to activate the power. Usually CPU's 3-5 bombers getting destroyed = Super CO power. In the previous games CO power raises faster to the opponent that loses HP on Units. However In-Game time would be number of Days whilst Real time would be the time it took to complete the mission. Theres a website where it shows the list of missions in the least number of Days/turns as possible. This Advance Wars game you can't choose a character you want to play as like in the previous titles, therefore there is less worry to disscuss who is the most effective CO on the map.
The newest one seems easier to speed run with because: I thought with Advance Wars I can save part way through to abuse luck (little extra damage). I was watching Fire Emblem: Radiant Dawn speed run and I noticed that you can save halfway through the mission.